I value my time, and when a game has said and done everything it has to offer I want it to release me from its grip, not hold me down for dozens more hours, just because. I hate that there are so many different endings, some more substantive than others. ![]() ![]() I hate that you have to do the same things over and over again when you’ve already done them over and over again. I am here to say all of this is bullshit! The length of these recent Assassin’s Creed games sucks, and I hate it. Ubisoft also now have a two-year hap to fill with Assassin’s Creed games, ever since taking the (wise) decision to make these biannual releases from Origins onwards, so if you bought Valhalla in late 2020 and are still playing it in late 2021 (or even early 2022), then that’s mission accomplished for Ubisoft. There’s a sizeable and vocal bedrock of gamers out there who will place enormous emphasis on a game’s length, as though you can divide a game’s cost by the number of hours you spend playing it and find some kind of value there. ![]() The company knows what works in a modern blockbuster video game, has tested those systems to death, and employs them in their games with ruthless abandon.īecause Ubisoft’s games are built on feedback and metrics, then, it’s little surprise that they’re so damn long. Assassin’s Creed and Watch Dogs and Far Cry don’t share so many key systems by accident. There’s a cynical precision to the way modern Ubisoft games are developed.
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